Black Ops 3 Rules • Contents

**** UPDATED April 10th, 2016 ****

Server Setup

Server setup
The server should meet the following requirements:
- The latest official version of Call of Duty Black Ops 3.
- The latest version of the E-Dom Match Settings has to be running. See below for host settings and restrictions.
- The host should have everything restricted which is not allowed with regards to loadouts.
- NAT Type has to be 'Open'.
- The host should have a stable internet connection.
- The host is not allowed to burden his/her internet with downloads or other things which makes the opponent lagg.
- The host must have recording on.
Euro Domination has one ruleset, 'E-Dom HC'. They are available in the following competitions:

Ladder Ladder: open challenges can be created with option for one ruleset, to be selected by the accepting clan.

The following gametypes are available in the following competitions
Ladder Ladder: Search & Destroy (Basic)

The weapon ruleset for E-Dom HC Mode can be found here.

E-Dom HC Class Limitations
- Only 1 flash/smoke grenade per player is allowed
- Only 1 Sniper per team is allowed, no pickups.
- Only 1 Shotgun per team is allowed, no pickups.
- Only 2 SMG's per team are allowed.

Host Match Settings

- Search & Destroy Rules
- Search & Destroy Advanced
- Search & Destroy Competitive Settings
- Search & Destroy General Settings
- Search & Destroy Global Settings
- Search & Destroy Health & Damage
- Search & Destroy Spawn Settings
- Search & Destroy Create a Class

In each Search & Destroy match, a total number of 24 rounds must be played - no more, no less. The winning team is the team that accumalates the most rounds after the 24 rounds have been completed.

Server & STEAM checks
-To check the Steam IDs, this will need to be done once the match has finished. To check Steam IDs, open the Steam In-Game client Click 'Players' and select 'Previous Games'. Open a Steam Web Browser windows and navigate to to find the fixture. Click on 'Check Server and GUIDs' and use the list of cleared players to check the profiles against those shown in the 'Previous Games' list. If a incorrect player is found wha has played in the match the clan should provide screen shots as proof and make a dispute.

Short on numbers
If one clan is short on numbers they can play if they meet one of the following conditions:
- In case of a 5v5, 6v6, 7v7, or 8v8 match, the clan is no more than 2 players short. For example, if the squad size is 5v5 then a 3v5 is allowed but a 2v5 is not.
- In case of a 3v3 or a 4v4, the clan is no more than 1 player short. For example, if the squad size is 3v3 then a 2v3 is allowed but a 1v3 is not.
- In case of a 2v2, a clan is not allowed to be players short.

NAT Type
In order to play matches it's advised you have NAT type on 'Open'. If it is on 'Strict' you will be able to play some games but not all. To set it to 'Open', you have to open your UPnP port in your router. However, doing this is your own choice, but if you can't connect to a host due to this problem, it's your own fault and not the host's.

In case your NAT Type is still not open by enabling UPnP, you have to do portforwarding. Do so with the following ports:
- 3478-3480 TCP/UDP
- 4500 TCP/UDP
- 27000-27050 TCP/UDP
- 3074 TCP/UDP (in some cases)

Make sure you set the right classes before you start the match. Look carefully which settings are allowed.
Unless otherwise agreed by both clans, the following rules apply:
- Each clan can substitute max. 1 player whilst the match is live for any reason. If this player was not on the roster, the clan that substituted the player will forfeit all rounds after the substitution. Also, this player's Steam ID must be checked at full time. If the Steam ID is not matching, the clan that substituted the player will forfeit all rounds after the substitution.
- A player that gets disconnected or disconnects from the server, is allowed to rejoin the match at any time, unless he has already been substituted during the match.
- The host is not allowed to be substituted/leave at anytime during the match. If the host leaves while the match is still being played, this may result in the match being forfeited.

Map Bugs and prohibited weapons
The exploitation of the following bugs is strictly prohibited:
- Map glitches, boosting and other forms of taking advantage of holes in the game which the developer did not intend.
- Using any forbidden weapon, attachment, perk or equipment.

If a clan uses any of the above, they will:
- Lose each round in which a violation occured for round based gametypes.

It is strongly advised to make screenshots of half time and end time scores. This will prevent disputes over scores and helps the admins do their job. This can be done simply by hitting F12 (default steam screenshot) to make a steam screenshot.

Halftime will last for a maximum of 5 minutes. The host starts the match when the 5 minutes has been reached or he can start it earlier if both teams confirm to be ready.

Demo record
Players must have recording on. It is their own responsibility to make sure this is still visible in either the theater or in their vault for at least 7 days after the match.

Host Problems
1. If a clan notices a setting wrong within 3 rounds from the start of the match, they should notify the host, who has to restart and reset the settings. If you notice the host has setup the match wrong after 3 rounds the match must continue and will be played till the end with those current, 'wrong', settings.

If the settings are wrong again in the second attempt, it is up to the opposing clan to either claim the default win, reschedule the match or host themselves. When claiming a default win you must provide screen-shots of the time you spotted the problem.

2. In case the host causes too many connection problems (lagg), both teams should agree on finding a better host, which could be from either team. If both teams can't come to a gentlemen's agreement, both halves should be hosted by another team.

If the host is not willing to swap, the opposing clan should file an incident and show with screenshots or a demo file that the lagg was too much. Filing incidents or asking to swap hosts every match for the tiniest of things will not be accepted by the Admins and might get you a punishment for acting in spite.
Entering the result
After the battle has taken place, one of the clans should log into the E-Dom website and enter the result in the Battle Planner, the other clan will accept it by the same method. If the result is not confirmed by either team at the end of the day after the match, it will be confirmed automatically by the system.

To request an oppenent to upload a demo, you must create a match dispute with a clear explanation of why this request has been made. All uploaded demos will be reviewed by impartial Euro Domination admins only. Demos must be recorded by each participating player during the entirety of every Euro Domination match. Every player is expected to save their demo for at least 7 days after each match.

If requested by a Eurodomination admin, demos must be uploaded. Failure to upload demos will result in penalties.

Failure to submit a demo related to a cheat accusation:
1st offense: Default win and a 2 week warning
2nd offense: Default win and 2 week match ban
3rd offense: Default win and 3 month match ban

Failure to submit a demo related to another issue:
1st offense: 2 week warning
2nd offense: 2 week match ban
3rd offense: Default win and 4 week match ban

With regards to requesting demos, if we feel a clan has requested demos in spite, the player who made the request will receive an official warning.